Level Design:
- I like that the level is spacious with different buildings
- Adding some background music is always nice, similarly with textures
- The particle effects are nice, but the chicken explosions make my browser lag 😂 (I thought it was funny, but maybe you can look into what is causing it i.e., is it only because it's running in a browser or something else)
- I like the aiming animation for the player; more animations, such as for shooting/throwing grenades, could be good.
- I would increase the spawn rate of the chickens
- The biggest thing would probably be implementing a goal, it could be as simple as adding a counter for the number of killed chickens, or adding things to collect around the map
Issues/Bugs:
- Because I always back up a little before I'm ready to shoot when a chicken is close, I end up turning around, and because of that, my shot hits me instead
- Not sure if this is intentional, but pressing shift applies the velocity increase while in the air, which is a little counterintuitive
Overall design and feel:
- The sprinting speed is perhaps too high, though jumping and moving in the air with that much speed feels quite good. I think lowering sprint speed while also lowering the gravity could be fun
- It was slightly unintuitive that the regular projectiles don't have AOE damage because of the particles. I think adding a little bit would make it feel better, even though grenades serve a similar purpose (maybe the argument would be that grenades are harder to aim and have a shorter range, while the zaps are precise but have a small AOE range)