Hey, thanks for the feedback! If you don't mind could you elaborate a bit more on what you'd think would give the game more focus? I took a lot of inspiration (probably too much) from the older starfox games, and in those the primary goal on a level to level basis was to get a high score. I'm sure my level design could use some work, and that would improve things, but it seems like you're describing a more fundamental game design issue I haven't identified yet. Maybe the enemies could be more of a threat, making killing them a higher priority?
Also sorry about the aiming, I think I just got used to it and didn't have much of an opportunity to get other people to play test. There's no scatter or auto aim though (except with one specific gun).
