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(+1)

Sprites do only use 3 colors, and transparency.

See the docs ->
https://www.gbstudio.dev/docs/assets/sprites#image-requirements

Okay I found the issue: I used the built-in Gameboy color scheme in Aseprite, but that seems to be way off. Switching my palette to match the four hex codes from the docs worked! Definitely changes up the look though, so I've got some sprites to redraw...

Thanks Yogi!