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(+3)

this is a really fun game! thank you! I played it a couple of hours to build a high energy, high draw, high damage deck. got till level 22. 

a few things if you don't mind me giving feedback: 

- the gold coins don't collect automatically after round end, that's always a lot of work to pick them up

- an option for keyboard input would make this so awesome, because of speed running vibes (like key: 1 for 1st card, key: 2 for 2nd card and so on)

- maybe a bug, maybe a feature: you can buy the same card after you've bought it, just select the now invisible card again and click buy. it worked for me and actually benefitted my run a lot

- the 0 cost "replace a card" card is rather useless - unless there is a benefit to shuffling through cards (i.e. for every card played deal 1 damage to an opponent)


and some ideas / potential ways you can spice it up a bit more:

- AOE damage would be awesome. something like cost: 4 energy // deal 3 damage to all opponents

- maybe add an epic threshold guardian every 5 levels a bit stronger and with a special reward, like a strong card that you can't usually buy in the store


I hope this feedback is on the constructive side for you :)

the sound, visuals and gameplay work together in a really great way. I spend quite some hours in there, so great job!!!


and thanks again :D

("obrigado" in portuguese?!)

(+1)

Thanks for playing! I’m glad you enjoyed it and took the time to write such a detailed feedback ^^

I will take it all into consideration. The coin collection is automatic if you go to the next level or go back to the shop. The bug with the invisible card is new to me XD

Obrigado as well! ^^