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(+2)

I cleared Hard Mode with the middle character. It was an excellent game. The sound of the crystals shattering is incredibly satisfying, and it makes defeating enemies really fun. The description mentions two levels, but since Hard Mode offers a completely different gameplay experience, it felt like I got to enjoy the equivalent of four levels. The boss attack patterns are also unique and really cool.

That said, I never quite figured out what "Core Stability" actually means. Also, in Hard Mode, the player ship change from the normal, which was a bit puzzling. But that might be intentional and not a bug.

(+1)

In simple terms, "Core Stability" is like your lives counter. It depletes when you lose all "Integrity", and some theme-related effects trigger based on how low it is. However, if you're doing very well and avoid dying (losing all "integrity"), you never get to interact with this mechanic. Seasoned shmup players are understandably confused. It is a problem I would like to find a solution for, but for less experienced players that definitely die at least a few times - the mechanic works as intended, so I think it serves its purpose for the scope of the jam.

Hard mode has been designed with Yellow in mind, which is why the switch after Stage 2 occurs, it was just not communicated very well. In the future, I would like add separate Hard mode stages for each character. Thank you for playing, I'm glad you enjoyed the game.