One small question (cause I couldn't find, or I don't know where to look in the documentation) but can I "extend" the bounds of text?
E.g.: to show thicker outlines?
I assume for this one e.g.: on the 'A' it cuts off cause the rect isn't big enough. IIRC TextMeshPro had some sort of "extra padding" flag, not sure if something similar exists in your asset.
EDIT: And thanks for the reply on the Ultra shader question.