This is a quality passion project by the owner of Interpoint Station and it shines all the way through.
Diesel punk, fish-core, mechs, eldritch horror, unique health and character building systems; both for enemies and players. The lore sections do a fantastic job of inspiring your imagination with plenty of ideas. The non-tactical play is lightweight and structured well. The combat is the center of the show with cleanly worded rules; lending to amazing moments of tension and excitement trying to catch monstrous fish your group has set out to bring home. Sessions can be evenly paced with the way fishing trips are structured; played in time frames of 2-3 hours or 4-6 hours, depending on if you want to split a fishing trip into 2 sessions or finish it in 1. GM prep work is made easy thanks to the gearwright companion, with a fantastic prep-to-play time ratio. Community members in the discord are always sharing ideas for new fish or mech layouts for you to try and experiment with.