An immersive experience. Excellent story writing, straight-forward puzzles, complex time-wraps, but the game itself not too complex to play. Having rushed to the end, it is still tempting to go back again and investigate all the details.....
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Tempus Fugit (TALP)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #1 | 4.500 | 4.500 |
| Beginner-friendliness | #1 | 4.200 | 4.200 |
| Documentation | #2 | 4.000 | 4.000 |
| Overall | #2 | 4.033 | 4.033 |
| Implementation | #3 | 3.800 | 3.800 |
| Puzzles | #3 | 3.800 | 3.800 |
| Writing | #4 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Have you written a text adventure before?
Yes
What programming language/authoring system did you use to write this game?
Inform6 + PunyInform library
Approximately how long did it take to write this game?
2 months to develop the story plot, 5 weeks to code it, 3 more weeks to debug it, test it and polish it.

















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