Haha, not sure If you are just memeing or just began making games recently (or both) but I liked the player model and the cat pillars. Not bad for a first prototype.
The Web GL Version doesn't seem to be playable in fullscreen though, which makes it hard to see the incoming obstacles sometimes.
How I would improve the game:
- Game Over Screen
- Count Score for every pillar passed
- Pillars should approach earlier at the start of the game
- Soundeffects for Jumping and scoring
- Add a personal twist to the game mechanics (like other obstacles)