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I think this, more than any game, fell victim to scope creep. I know for a fact that you had a massive number of interesting ideas to do with the project, but a game jam is more about doing one tiny thing really well than it is about doing a lot of things. As is, it's pretty difficult to play (Enemy ai not working sometimes, the game trailing off into infinite sidewalks with no enemies), and the pieces don't quite fit together.

The parts that do exist and work are sick! Sticky notes, for example, and being able to pick up weapons, but I couldn't really engage with others of them, such as the combos I knew existed but had no way of learning. I hope this doesn't dissuade- that you made a complete game is always going to be admirable, and there are a bunch of interesting ideas that I think you could flesh out if you were so inclined- but for next time, start as small as you can possibly go and work your way up.