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(1 edit) (+1)

You mentioned during the meeting that you were a bit disappointed in how the writing turned out, but I don't think I could disagree more. The writing sells this game in every way it needed to. You're able to set up interesting characters through, while perhaps a bit too much internal description, internal description that I wanted to read regardless. Having to retravel through old dialogue can get tedious (maybe an ISAT style nod button? Or focus more on character's internal monologues over the actual dialogue, so each perspective is a different experience, like Bad End Theatre.), and the RPG-maker visuals cut against interesting characterization, but at the game's core, I see something really interesting. If you wanted to, I could absolutely see this made into a larger, gripping story.