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A jam submission

HostileView game page

Coffeebreak fantasy battle simulator roguelite
Submitted by olberg, Jere Sikstus, jpsikstus — 2 days, 6 hours before the deadline
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Hostile's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#303.0003.000
Completeness#543.0003.000
Aesthetics#643.0003.000
Fun#802.5002.500
Scope#882.5002.500
Overall#972.7502.750
Roguelikeness#1132.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a cool start to what could become a fun, light battle sim. I wish I had more of a sense of how I could influence the battle, though. To start, we don't know where the enemy is when the game begins...you just have to wander around the map until you happen upon some green nasties. Perhaps a minimap would be helpful to give the player a better sense of the big picture? Since you don't (directly) control any of your units, it's hard to tell how you are supposed to direct things, making it all feel kind of random. Perhaps the text that pops up each turn might be useful, but it comes and goes too quickly to tell. I do really like the progression mechanic, in which you choose an upgrade and then buy additional units or squadrons between battles, using gold earned by the hero's own individual victories. It just all feels a little raw still, but there very well might be something good here. Hope to see it continue development, and look forward to playing a next version.
  • Hostile is a turn-based large-scale army tactical combat game. The game felt feature-complete but lacks polish. The controls are simple and the overall aesthetics neither help nor harm the game. A battlefield UI could improve the playing experience. The game felt repetitive and and the player does not seem to have adequate control over their army, leaving the feeling that they don't have a lot of influence over the game and its outcomes. These factors left me with little desire to continue replaying the game. The game is turn-based and has roguelike elements but does not play like a traditional roguelike.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelite

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Comments

I like the concept and the game. Keep polishing it.