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(1 edit) (+2)

Is something wrong with the enemy stats in the latest version of the patreon release compared to the latest version of itch or is something wrong with my download?

Every enemy has literally 3-5x as much health AND damage on the latest 9.06 release compared to the itch.io version making the game absolutely brutal to the point you have to grind for absurd amounts of time or get very lucky with starter card pulls.

The shortest enemies you'd normally find on day 1 would have ~65 hp and often do 4-8 damage or per turn, here they casually stroll around with 250-350 hp and can hit for 20, having the player base health increased from 50 to 80 does not help enough.

I beat the game as far as possible a few times on the itch. version on normal mode and had a good time but this is too way much to be enjoyable.

Edit: I am almost nearly certain there is currently no difference between patreon release normal and easy difficulty

I have 610 hp on day 3. Nothing has changed dramatically.