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(+1)

this game is too hard ive tried at least 10 times and I cant get through the 2nd deck

(+2)

get summons (armored golem is the best, target dummy is good) then go for the card that gives extra draw the one that gives extra energy and some weapons that weaken all optional

(+2)

daggers and wands are a good combo too, each dagger triggers the wand upgrade so if you drop one dagger it costs 1 and fills the wand, then wand and get the summon that heals on dagger use.