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(+1)

The implication of the larger world beyond the game's story was interesting! The characters and their dialogue were fun in how snarky they were, and the overall humor of the game was on point. I really enjoyed how checking the fridge for diet tea even had some gags associated with it!

I do think combat was a bit too simplistic, however, despite also being technically fairly complicated by virtue of the formation system. I never chose any formation other than A because ammo always lasted for the full encounter and could be easily replenished afterward. Rogue's "Fanning" skill was also absurdly powerful, so I relied largely on her in every fight with little fear of enemies actually managing to take down a party member. Still, the hide-and-seek element offered some nice context to the battles and the enemy designs were excellent!

I think the game's combat could be readjusted to be more like the standard full turn system, but with more skills and tradeoffs (hit chance, status ailments, etc) included, since I'm unsure the formation system has much utility as it is currently implemented. I'll also add that the ending's fourth wall break felt somewhat limp--like it was meant to be unsettling but mostly came off as a superfluous twist. That said, I think the intro's setup for the fourth wall break managed to both effectively creepily and funny enough to be worth it. 

Aside from those critiques and the recurring typos, this game is really cool! The structure was straightforward enough to see it to the end with minimal issues and while the gameplay was simple, it still offered an enjoyable hunting mentality which fit well with the narrative! Solid work!

(+1)

Before anything thank you for playing. I'm really happy people are still downloading and playing this. 

As for the combat, I've received similar complaints about never switching out of Formation B. Players would be able to stay in formation B by stun locking the enemy with Headbutt and/or Hammer Strike for the duration of the fight. I didn't account for how much damage Form A would output when play testing or how easy the game would become when spamming hammer strike. I was originally going to add smaller enemies to the encounter that were more easily taken out with melee but I ran out of time. Towards the end I noticed that there wasn't a lot of strategy to the game, and while I definitely would've loved to make the game more difficult, I didn't want to frustrate the player and prevent progress. So I decided to leave it somewhat easy. There was a thought in the back of my mind that the player had far too much ammunition during combat, but my love of guns outweighed those doubts in my mind so I stuck with a somewhat realistic approach to the ammo count. Pariah's Fanning ability was actually a last minute addition. I tried balancing out how powerful the skill was by making her Hit Rate a lot lower than that of her sisters'. But because of the Take Aim skill this balance is easily put in the player's favor.

 As for the twist I'm willing to admit that this thought sounded a lot better on paper.  A lot of ideas I had I just rolled with, for better or for worse. More than anything I wanted to have a "what the f*ck" moment but I feel I could've done better. In all honesty I was going to cut the 4th wall break from the game entirely, but I felt that I didn't properly establish a character or foreshadow the events of day 4. I don't regret it, I feel like it at least put a neat little bow on everything but I also feel like I let it limit my creativity as a writer by working within my own f*cked up guidelines. 

But again thank you so much for playing. I'm really glad you liked the characters. The writing is what I spent the most time on so to hear that getting praise makes me happy. Making this project and meeting people in the RPGmaker community has made me really glad that I worked on this project. And thank you for helping me improve by critiquing my work. It means a lot. 


PS I accidentally refreshed/closed this tab a total of 3 times while writing this. I am an idiot. :,D