The implication of the larger world beyond the game's story was interesting! The characters and their dialogue were fun in how snarky they were, and the overall humor of the game was on point. I really enjoyed how checking the fridge for diet tea even had some gags associated with it!
I do think combat was a bit too simplistic, however, despite also being technically fairly complicated by virtue of the formation system. I never chose any formation other than A because ammo always lasted for the full encounter and could be easily replenished afterward. Rogue's "Fanning" skill was also absurdly powerful, so I relied largely on her in every fight with little fear of enemies actually managing to take down a party member. Still, the hide-and-seek element offered some nice context to the battles and the enemy designs were excellent!
I think the game's combat could be readjusted to be more like the standard full turn system, but with more skills and tradeoffs (hit chance, status ailments, etc) included, since I'm unsure the formation system has much utility as it is currently implemented. I'll also add that the ending's fourth wall break felt somewhat limp--like it was meant to be unsettling but mostly came off as a superfluous twist. That said, I think the intro's setup for the fourth wall break managed to both effectively creepily and funny enough to be worth it.
Aside from those critiques and the recurring typos, this game is really cool! The structure was straightforward enough to see it to the end with minimal issues and while the gameplay was simple, it still offered an enjoyable hunting mentality which fit well with the narrative! Solid work!