Hi there. I tried the demo, and the program seems to have trouble when displaying the censored output on multimonitor setups. It detects the images on screen 2 or 3 but then displays the censored frame on screen 1. 'Screen latency to correct delay' counter above 0 on an ultrawide completely covers it in an unintentional glitchy filter. The program also will not gather input from my ultrawide. Clicking the 'Detect small bodyparts on wide screen' button will also crash HotScreen. So much potential, can't wait to see how HotScreen evolves.
Here are my logs:
Windows version : Microsoft Windows NT 10.0.26100.0
CPU : 13th Gen Intel(R) Core(TM) i7-13700KF, Cores : 16, Threads : 24, Max clock : 3400 MHz
Adapter 0 NVIDIA GeForce RTX 4070 Ti
Screen Rect 0 : Rect { X = 0, Y = 0, Width = 3440, Height = 1440, Top = 0, Bottom = 1440, Left = 0, Right = 3440, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 3440, Height = 1440 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 3440, Y = 1440 } } Orientation : 1
Screen Rect 1 : Rect { X = -1080, Y = -280, Width = 1080, Height = 1920, Top = -280, Bottom = 1640, Left = -1080, Right = 0, Location = Point { X = -1080, Y = -280 }, Size = Size { Width = 1080, Height = 1920 }, TopLeft = Point { X = -1080, Y = -280 }, BottomRight = Point { X = 0, Y = 1640 } } Orientation : 2
Screen Rect 2 : Rect { X = 435, Y = -1440, Width = 2560, Height = 1440, Top = -1440, Bottom = 0, Left = 435, Right = 2995, Location = Point { X = 435, Y = -1440 }, Size = Size { Width = 2560, Height = 1440 }, TopLeft = Point { X = 435, Y = -1440 }, BottomRight = Point { X = 2995, Y = 0 } } Orientation : 1
Adapter 1 NVIDIA GeForce RTX 4070 Ti
Adapter 2 Microsoft Basic Render Driver
No corresponding godot screen found for (-1, 0)
No corresponding godot screen found for (-1, 0)
No corresponding godot screen found for (-1, 0)
Starting Screen Recorder
Max FPS of Overlay set to 165
Frame Latency of screen set to 0
DXGI initiated with a resolution of 3440 x 1440
DXGI using Video card 0 and monitor 0
Avx2 is supported
Max FPS Record start at 165
MaxFPSRecord at 165
Detection starting using model : ./model_fp16.onnx
Max FPS Detection start at 165
Use double Detection start at False
MaxFPSDetection at 165