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I really love how the puzzles in this (and the same in Mole Mole) form a narrative structure instead of just increasing in difficulty. The ending (being taken by the corruption) just breaks my heart.

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this is a lovely observation, idk how much of this is conscious for me as a designer when im in the midst of things, so thank you!

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thank you for making these games! in this one, the progression of  introducing new mechanics and advancing the (minimal) narrative just works brilliantly. really looking forward to the next one!

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"Be careful not to dust too long or you will be the dust"