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(1 edit) (+1)

A good proof of concept that I wish was a little more fleshed out. I can see the style you were going for and the concept of an ammo delivery service on rollerblades is awesome.

Rollerblading around the city and soaking in the vibes was really fun, so extra points for that mechanic.

Also, the camera controls are a bit bizarre. When I first loaded the game, my mouse was positioned at the bottom of the screen, so when I looked up, I did it in such a way that my gaze was fixed skyward, and thus I could not look downwards enough to pick up the item. Maybe you could work in a reset camera button?

huh weird, i know others have had issues with the camera that seem web-build specific. when not focused, it only moves slightly from the mouse, for more movement and visual interest than not moving at all. the normal view mode shouldn’t have that issue. it should go to the normal view mode when clicking any mouse button, i’m not sure why that didn’t work in the web build. i never had time to test the web build at all.

im glad you enjoyed what we managed to get done tho