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You did a great job in bringing Wonder Boy to the Amiga. Even with some of the small hiccups and odd jump physics it plays very nicely, I rank the game highly and it's only some small things that keep it from true greatness.

I think a lot of people play with a two button joypad for the Amiga these days, so providing an option for the arcade style physics will make a lot of sense and people happy, but also keep the current jump physics as an option too for people who have the Atari one button joysticks, as it does make things easier.

For me, you only have to amend the jump physics, the jumping behavior of the green frogs, and squish some minor bugs for this to be one of the absolute best Amiga games and arcade conversions out there! :)

Hello and thank you for your nice comments, am pleased you have been enjoying the game.

It is quite a challenge to create 2 distinct and separate control mechanics, so will need to find the right balance of purist and modern. They certainly needs a tiny bit more refinement I completely agree.

Apologies for the few silly bugs that exist in the latest build, I will patch these out as soon as time allows, it may be some weeks but it is on the list of things to do. I also want to improve the springboards as a priority, they do not function perfectly at present.

Another thing I am working on is the camera behavior, to behave more in line with the arcade version. It is quite time consuming but along with some bug fixes will try and activate this across the first 4 stages as a taster.

Again, thanks for trying it out!

Thank you for making the game and supporting the Amiga community! :) I look forward to the next version and hope it's not too time consuming or difficult to pull off for you. 

Out of curiosity, are you also currently working on Wonderboy 3? I keep seeing demo's pop up on YouTube, so wondering if that was something you could also be pursuing.

Yes, guilty as charged! Had started developing WBIII Monster Lair for Amiga AGA.

A lot of the game's base mechanics are done, all assets done, including a fantastic music score from JMD.

However, it is in a state of mild development hell. A combination of other projects taking a priority and some boss mechanics that are tricky to implement.

Its a slow burn but hopeful of continuing the project in the future.