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(+2)

Man where have you been? Thank heavens I see someone finally agreeing that the game is not too dark all the time, And that the darkness is part of the challenge and the appeal.

For what I recall from my own experience, the game is at it's absolute most difficult in the first 10 hours of experience, that's about time you get a clue on how it actually works, then by 20th hour mark you finally feel confident.

As for item balancing, I believe that most tools require buffing, or players with enough experience will just grow out of even carrying them to begin with.

The great thing about the game is that it gives you all types of items from any source and makes it clear that it wants you to improvise and use everything the game has to offer. The real balancing should happen to how traps and hazards leave you saying "very little of that was actually my fault; if any at all."

Please stop with your infection propaganda, it doesn't need a buff whatsoever. The point of infection isn't in killing you, but keeping you in check. If you'd seen the same runs I have by now, painfully dying to infection, hunger, thirst, bleeding, brain damage, etc... you won't be asking for more trouble.

Although, I'd say that having to deal with different types of infection, poisoning, etc... can be quite fun, but I'd bite my tongue asking for more difficulty in that regard.

"I haven't really found a use for fluid drain"

Chest drain? My god, you're such a lucky one. Prey that you never will.

As for the enemies, yeah, more is always better, but that can be dropped as an after thought, As for weapons ... that actually needs to change the main gameplay loop, not sure if it's the best idea for this game. Also, is it just me or life support is pure trash? at some point it soothed my sanity to know I had that but now I can't seem to get a use out of it anymore.

Anyway, if I were to give criticism I'd say REMOVE THE FREAKING HAZARD STUN MECHANICS. COMPLETELY! like for real, oil drops on your head? well that's bad! cause now you drop into an endless chasm of death, then your half broken body conveniently ragdolls downwards and you casually land on a mine.

But isn't that rare? well, the better you get at dodging the traps, the more forced non-interactions like this appear in the game just to end your every run.

Ever been positioned between a cactus and a landmine inside a driedbush? Assuming you dig the driedbush first, where do you run to? The landmine! the cactus takes longer than ONE second to dig and if you even slightly touch it while in panic, you'll be stunned till you explode. it doesn't help also that driedbushes conveniently camouflage at least half of the landmines in the map.

Dynamite: actually ultimately needs buffing, not nerfing

Light: there's this SS++++ tier item in the game called Flashlight. that's it ... get one of those and you're forever good to go. Rose pedals are actually perfectly balanced with no exploits.

Crystals: These... I find the most balanced items in the whole game. In fact, the extreme weight is the only thing keeping them from being absolutely OP.

Terrain Scanner: frankly can't seem to find a right use for it, looks pretty inessential to me.

Apple Watch: That's the best boy in the whole game, right after flashlight and scaffolding pack of course.

Life support: You are correct, though I find the item pretty redundant to begin with. if its durability affected the outcome, I'd never carry any.

Bicycle helmet/Balaklava interaction: No comment :P

Jetpack: Oh that's the 3rd SS++++ tier item on my ranking list alright, but between you and me, I found it very intimidating at first. The thing is, people are not gonna learn how to use it if they find it even a bit more challenging. As is, it's an unreliable source of total domination in the game. the keyword being "unreliable", since I doubt you'll find another by the time it runs out of juice.

That was a heck of reading, glad to see people are passionate for projects filled with passion.

(31 edits) (+1)

Chest drain is definitely among the best items in the game no question, I'm talking about fluid drain being not very useful, an item for removing excess blood fluid (treating hypervolemia). Its pretty forgettable in its current state so perhaps thats where the confusion comes in

its interesting we have different points, and thats a good sign for the state of the game probably. I agree tools could certainly be buffed, though I disagree that traps should be nerfed, traps ought to be punishing and I don't think they should feel "fair", they ought to be threatning enough to force a response, otherwise it would be possible to complete every single run without injury, and that doesnt feel correct in my opinion. That is definitely a personal position though. I do agree fluid stun is annoying and it just feels bad to get swept by a small stream of oil landing on your head; if im being honest id call it kinda jank, but then I'm not totally averse to that in games so long as its limited to a few mechanics. However I'll concede I noticed it being annoying quite often


I never used flashlight, I did find one in one of my runs but decided not to take it, I guess that was maybe a mistake? Something something I avoid most tools on principle. I never found scaffolding pack so I cant comment on that.


I can see where you're coming from about infection and it being more of a mechanic to keep one honest. I always find that if I would die to an infection, I die to the thing that caused it first, but perhaps thats just a consequence of my playstyle.


I have had several runs die to traps hidden under other objects, for me never bushes but instead corpses (mostly faith plates actually in the upper 2 levels). I get what you mean about the landmines, though I like how this fosters a mentality of "be better prepared, because theres always a chance/you're never fully safe" (though perhaps landmines paticularly are too punishing in this capacity). I think I'd have enjoyed this game far less if I ever felt like I had full control over it, and hopefully that gives a good summary of my stance, but I can see your point of view


I have to admit I do like life support personally, but it is very situational: as it only really delays death so you have to be only just over the edge to be able to come back from using it. Still its nice to have around I feel, sometimes I use it proactively, eg to boost stamina in a pinch in a difficult combat


Thank you for writing your your comment, I appreciate seeing somebody elses perspective and opinions

(+1)

I have no idea what you mean by Fluid drain. your description matches that of Chest drain.

But I'm assuming you mean Space drain.

Which I had to go digging for the name. as you mentioned, pretty forgettable.

It is supposed to remove fluids around where it is used.

Actually useful if you're bound to sleep and have no energy drinks. The thing is, you have to drop into water and then use it to suck the last layer in, otherwise it tries to suck in at your body level which is always higher than water level, unless you're ragdolling... that could work too.

You're telling me that the game kept the best items from you for last? ;p

You see, my mentality with Landmines right now is as follows:

- NEVER drop inside a driedbush (eventhough it can be lifesaving to hop in)

- NEVER just walk through stoneplants, corpses, etc... JUMP OVER THEM INSTEAD

- NEVER touch the bottom of an oil ocean, lake, or a humble pond. (without excessive eyeballing first, easier said than done)

- NEVER dig a driedbush close by another driedbush, unless you can manage an insta flight response in the opposite direction.

- I'd say also never get stunned xD, but frankly, that counts for every trap in the game.

You do ALL THESE, PERFECTLY, ALL THE TIME, and you have 10% chance of a landmine ending your run anyway.

OH WAIT, I took too long and the new update dropped. Well, now it's all about seeing how the balancing is handled
(3 edits) (+1)

I did in fact mean space drain, but I think I might have missed or misunderstood part of its mechanics. I swear when I used it on my body it caused bloodletting, but maybe i've just got "recently hit by a soundcannon" syndrome. In either case seems we've got a whole new update to play with, so its water under the bridge I guess

Oh, and I now try to bring tweezers in all my runs where possible due to the possibility of shrapnel. Damage limitation at best, but its the most consistent safety precaution I have around landmines, also helps me be less worried about broken glass, not that I really should be worried about broken glass but I the major skill issue still have. I think I've survived about 2 out of my last 4 recent direct contacts with landmines, although in one of those I died shortly afterwards due to getting inexplicably projectiled into one of those heat resistant steel shipping containers WITH NO ENTERANCES OR EXITS, just a solid wall of metal all the way around.

Gotta love collision I guess ;)

(1 edit)

"so its water under the bridge I guess"
Yeah, sorry for late reply.
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Broken glass will always be there for everyone.
I've personally grown used to them and just don't feel threatened all that much anymore.
I mean you bleed hard at first but the shrapnel itself doesn't really do anything if you know what I mean.
It just keeps you from treating other problems, so it's a good idea remove it sooner than later, but realistically, I do it whenever my character's not already in any pain.

EDIT: Did I also ever tell you how OP jetpack is?
It is now nerfed to the ground :P
I'll still use it to see how badly, but I don't think it's SS++++ tier anymore...