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(+1)

Fun little game, could easily be fleshed out for more. 

Two potential changes that could be made; 

Rotate the intersections on some junctions. going from 1 - 6 means you always make the same trip at an intersection.

Maybe the rep could improve skills at certain points, i.e. 10 rep means you can roll a 3-6 for your edge moves. 

I made a video for YouTube just showcasing the game (hopefully, I didn't miss to much in the rules)

I had a lot of fun playing, but I agree with you, some things could be fleshed out.

I "finished" the game (30 REP) in 4 cycles (10 deliveries with complications), upgraded Flared Vents on the 2nd cycle and cruised my way to legend without too much difficulty. By the end I was sad I didn't get to try the other upgrades (specially the Skitch Hook).

The intersections definitely need more variations, perhaps a way to randomize the position of the entry/exit points alongside the columns/lane?

I like the idea of REP giving some kind of bonuses, a discount on bike upgrades would be nice too.

Also, maybe let chance decide if the delivery will have a complication or not, instead of letting the player chose.