I would say it's a bit of both. I genuinely want to make a good story, and throughout my workday, I often think about what could/may happen to make the story more interesting, whether that's through impactful choices or unique moments that stand out. That said, this endeavour of creating a good story is... a lot harder than I thought. As for the temporary development pause, during release, I had more free time to dedicate to this project, but nowadays, balancing with other commitments has become more difficult. Despite that, I am still very much committed to crafting a compelling experience.