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(+1)

played the linux build

    actions sometimes take too long to execute - characters will have their hand with the magenta particle effect, but the game seems to halt while still animating. this is especially annoying in the enemy turn. my laptop is old and weak, so maybe its doing some `thinking` in a background thread ?

    dialogue should be a bit slower, preferably only advance if i press something
    

 the game seems high detail enough that i could zoom in a bit to see the characters and demons better, or even let me see the demon models if i double click or click on the portrait

    there is a bit too much of a tutorial dump in the area with the buildings and a green background. it seems that a lot is taught all at once.

   so i kinda liked the game, but having only 3 actions means that more people makes the battles harder, which is very strange. this is especially strange considering that the first 3 available missions require me to take 7 or 8 characters already. the only game i played in this genre was Wakfu and i don`t really see why this mechanic could be making the game more interesting

    i liked the aesthethic of the hell/battlefield, but i can see it becoming boring over time

the player characters could use a bit more of identity in their models so i can identify more easily what they can do...  

  game is a bit too loud, i saw it that playing the game sounds should peak at the -6db in the audio bus scale, i have been using this rule and it seems to work for consistency with other sounds in the system

  i wish i could attack and then move

    units quite often get stuck with the run animation

i think the game could start with easier missions, or perhaps losing/sacrificing units is kinda expected ?

Thanks for playing!

so i kinda liked the game, but having only 3 actions means that more people makes the battles harder, which is very strange. this is especially strange considering that the first 3 available missions require me to take 7 or 8 characters already.

Yeah, it is kind of counter-intuitive that bringing more dudes makes for a harder mission.  Just something I'll need to acclimate players to.  I do think I'll lower the initial minimum and maximum squad sizes though, as a way of reducing difficulty.

 units quite often get stuck with the run animation

I get that bug rarely, but I can never consistently reproduce it.  It'll get fixed when I rework the unit animator.