Yo
I really liked your game. It has a few minor flaws, but they're more beginner's mistakes than real problems.
I like:
-Very interesting story. The apprehension of being a mother is a good theme.
-Really well-crafted character.
-Magnificent main character design.
-The use of speed to emphasize the physical state and increase the difficulty.
-Simple gameplay.
Like Less:
-Lack of music
-Lack of a short tutorial for the gameplay, even though it's easy to get started with.
Bug:
On the penultimate day. The girl on the middle table asks for milk, but we can't give it to her until the next day.
Details:
-Your events that indicate a location for an action change appearance when we press the action key on them. Don't forget to set "fixed direction" in the event options. Unless it's done on purpose.
-Lots of small details to adjust, like the direction each protagonist faces in each cutscene. Sometimes it's good. Other times it's not.
-It would be better if, when offering dishes to our customers, the choices only offered us what we have in hand.
Recommended
-Setting food items as variables and not switches is better suited to making the player take the same item multiple times.
Final point.
Milterina is adorable. Having played almost all the games in the jam, yours is one of the only ones that truly takes into account a mother's feelings for her children. Even rarer, there can be a real fear of becoming a mother. Which makes it a rather touching story. Add to that the fact that it's really well drawn, we can only appreciate it. As for the use of RPG Maker, there are a lot of careless errors, but it's not serious. We still feel that you wanted to put some detail into it and that you worked on your scenes. The gameplay is good, but its layout needs to be revised to make it truly enjoyable.
Anyway, I had a great time following Milterina's adventures. Congratulations on your project and thank you for sharing it with us. Good work. ^_^