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(+1)

such a great game. the impacts and fx were on point.

some things to note that other people have mentioned:

sometimes it felt like my blocking/attacking inputs were being dropped. 

some sort of fast movement option would be great to help the player get away quickly or get some space between enemies. like a quick back step or side step. would help a lot with projectiles

i think a parry or perfect block would work great, especially with some added hit stop to really give the player that satisfying feeling of parrying an attack. you could also add unblockable attacks that would open up the variety to dodge vs block

throwing weapons would be nice, i think you only throw them once they are 0% currently?

adding hitstop when the player is hit would help the player visually, its a bit too passive when you get hit currently, or maybe just some more fx when getting hit

the hitbox of the player attacks seem a little too tight, maybe expand the hitbox a bit