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Playing through what is ostensibly a book in RPG Maker was pretty compelling! I like the ways the engine was used to set certain scenes and bring the player into the moment, even if the moment wasn't inherently enjoyable, like needing to carry water from a well or feed a cow some hay. The dialogue did well to maintain the setting and had some inadvertently comedic moments, if only because of how much it either juxtaposes or reflects the modern day. Characters are complaining about becoming spinsters at the age of twenty, meanwhile I'm approaching thirty thinking about the exact same thing.

There are some issues with the tileset layering and collision which do deter from the immersion. After finishing a dialogue with a character nearby a tree, Marilla walked upward to the roots of it which were incorrectly layered to appear over her head.  I just imagined her saying "Yes, that's nice dear, but hold a moment--I'm about to become a tree."

I'll also add that this game's style might be more strongly hit-or-miss for most people. I was interested in the narrative-driven experience--especially since interacting with people in town seemed to yield quite a few responses--but I imagine others might need more visual flourishes or choices to find it compelling. Character portraits and/or a visual novel structure might create a punchier visual impression which could help others in seeing it through, though I do like the way the story was formatted here as well. Great work!

(+1)

Excellent! So glad you liked it.

We also give a good chuckle at Rachel's overwhelming concern! While writing, we thought about the difference in perspective, and how in Marilla's youth it was a generation even more stiff than what we see in Anne's time at Green Gables.

Imagine what they'd think of us nearing fourty and still making games about fairies and daydreams!

Thank you for your attention.

I think we've got most of the collision errors fixed in the version coming May 20th!