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(1 edit)

Hello! I'm sorry you're having trouble running the game. It's indeed frustrating. Lest solve it!

Can you please send a screenshot of the error you're getting? It could help us a lot.

Please share information about your setup if possible. I delisted the comment so only us can view your info.

Are your running on PC, Mac, Android? Did you play older versions or is this the first one? I can share an older version with you.

i did play chap 5....not getting any errrors..it launches goes black screen and instantly closes...thanks for replying, love your game....probably one of the hottest i've ever played and i've paid for over 100 on steam

may i ask if pri's route is finished? i find this route challenging so i feel like it's the most rewarding route. But may i ask if it's finished like is there an ending or is it ongoing?

At first i was just messing around then i suddenly got hooked by the story

does the same thing, here's the log

Thu May  8 00:04:39 2025

Windows-10-10.0.19045

Ren'Py 8.1.3.23091805

Bootstrap to the start of init.init. took 0.04s

Early init. took 0.00s

Loader init. took 0.09s

Loading error handling. took 0.07s

Loading script. took 0.47s

Loading save slot metadata. took 0.06s

Loading persistent. took 0.00s

Set script version to: (8, 1, 3)

Running init code. took 0.09s

Loading analysis data. took 0.05s

Analyze and compile ATL. took 0.01s

Reloading save slot metadata. took 0.03s

Index archives took 0.00s

Dump and make backups. took 0.00s

Cleaning cache. took 0.00s

Making clean stores. took 0.00s

Initial gc. took 0.05s

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: Disabled thread optimizations.

Creating interface object. took 0.28s

Cleaning stores took 0.00s

Init translation took 0.05s

Build styles took 0.00s

Load screen analysis took 0.05s

Analyze screens took 0.00s

Save screen analysis took 0.00s

Prepare screens took 0.10s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.00s

Performance test:

Interface start. took 0.14s

Initializing gl2 renderer:

primary display bounds: (0, 0, 3440, 1440)

swap interval: 1 frames

Fullscreen mode.

Vendor: "b'NVIDIA Corporation'"

Renderer: b'NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2'

Version: b'4.6.0 NVIDIA 576.02'

Display Info: None

Screen sizes: virtual=(3840, 2160) physical=(3440, 1440) drawable=(3440, 1440)

Maximum texture size: 4096x4096

controller: '030000005e040000ff02000000007200' 'Controller (Xbox One For Windows)' 1

controller: '030000005e040000ff02000000007200' 'Controller (Xbox One For Windows)' 1