Yo
Very good game. But I got stuck on the quest for the 10 Snifish. I have them, but nothing happens. Did you use any plugins? If so, you should credit them. Otherwise, it's really good work.
I like:
-The story and the world are very nice. I even find it healthier in some ways than Pokémon in its approach to monster management.
-Character on the right is annoying, "BUT" it's a good idea to reduce its opacity. It's not enough yet, but it's already an effort that deserves to be highlighted compared to other projects that use this same trick. Maybe play with its position on the right or left depending on the side of the map it's located on.
-Prevent changing zones and story progress
-Woomboo dex
-Music
-Logic for Woomboo spawning depending on the map. -Womboos are completely customizable.
-Level design.
Like less:
- The storage system needs optimization.
- The crafting system needs improvement (we don't know if we've successfully crafted a item or not.)
- Automatic capture, then automatic materials rather than asking the player what they want to do. Throughout battles, it's a bit annoying to always choose materials.
- It's difficult to differentiate between certain Womboo sizes. Especially if you want to choose a team with storage.
???:
Leaf storm: Inflicts "Fire-Type" damage on all enemies?
Advice:
- Regarding storage or crafting items, I recommend freeing yourself from RPG Maker's dialogue functions. What you did with the Wooboo-dex is a good example. However, the sooner you can create your own choice tree, the better you will optimize these aspects of the game. Same thing for a crafting screen. I'm not saying you should have done it for this Jam. 3 Weeks for what I just played is great. I'm telling you this for the continuation of your project or your future projects.
Final point:
Really very well thought out. If it's also done without plugins, it's really very well done. Too bad about this bug that blocks the snifish quest, but it happens. There are some optimization points to make it more enjoyable, but it's more utility than game actions. I would have appreciated full art, but the level design seems well done. You can feel that in many aspects you put yourself in the player's shoes. I had a good time. The only real downside is that I don't like having part of the screen hidden. I'm always afraid of missing something. You've done something to slightly alleviate this discomfort, but I think there's still a bit to be done on that front.
Anyway, I had a lot of fun. I really wanted to know the ending of the story, but I'll wait for the next version. You did a great job, and I thank you for offering us your project. I wish you all the best and say, "Good work."