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(1 edit)

Hello. I purchased the game directly through Steam and enjoyed my time with it. I wrote up a lengthy review, and wanted to share a part of it as a potential recommendation for a fix.

I do have one singular complaint that is a significant mark against this game: it not only lacks controller support, but is designed with a scheme that is perhaps not the most inclusive to controllers. This makes assigning keyboard buttons to controller buttons not exactly be the most intuitive option. In order to loot anything or interact with objects, you need to be aiming at it with the mouse, and moving the mouse around swivels the camera around you as well, which can be very disorienting whenever you're in a panic. Almost all in-game menus are only navigatable with the mouse, where you have to physically aim and click to get past certain parts (unless you hold the space bar, which skips dialogue for you). I played this on Steam Deck, and it ran pretty fine without issues besides possibly one visual bug where you get a white screen before the start of every level, and I still found this unwieldly to manage even with gyro aiming.

Some changes I'd suggest would be to significantly widen the interaction radius for items and enemies, and tying it to the player's physical position instead of the mouse. I think removing the mouse on-screen entirely when on controller would be for the best, where the right analog stick is what determines the character's direction. In order to keep the camera swivel, you can assign it to a button that the player holds in order to utilize it. They move their character with the left stick still, but now the right stick moves the camera alongside with the direction of the character. Essentially, you could have the current control scheme and the one I'm suggesting both included, and just simply have the player swap between then by holding down a button. One way this could be implemented while making this easier on the developer is just not having controller support at all; only make this one change, and have the default controller layout through Steam changed to accommodate this control scheme that can be implemented through Steam Big Picture options (this will, however, not be great for folks playing the DRM free version).

The game has a fairly simple control scheme, and you can map most of your buttons to the shoulders and sticks. Here's the control scheme I have in mind with these changes to the controls:

- Bat: RT (Left Mouse)

- Alt Weapon: LT (Right Mouse)

- Interact/Loot: RB (E)

- Eat Donut: B (Q)

- Sprint: L3 (Shift)

- Slam: R3 (X)

- Camera swivel: LB (Space)

And of course, physical keyboard buttons to navigate dialogue and in-game menus would be wonderful, if controller buttons would be difficult to implement.