Witchcraft is a short, beautiful narrative experience with a creative premise that really caught me by surprise. You play as a princess trying to save her dying grandfather, and the choices you make with mysterious potions—one revives him, one turns him into a monster, and two kill him—lead to wildly different outcomes. It’s a great example of branching storytelling done right.
The visuals are absolutely stunning. The art style pulled me in immediately, and the audio fits perfectly with the tone of the game. The implementation of special objects is really well done too—it adds flavor to the gameplay and world.
There’s a bit of room for polish in the way the story and team elements are implemented, but honestly, I had a great time. It’s fun, it’s emotional, and it leaves an impression. Amazing job to the team!
Also, if you’re ever curious to try out another experimental little game, I’d love for you to check mine out too—no pressure at all, just sharing between devs!