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The Dealer has a really creative and engaging core mechanic—I loved the idea of using arrow keys to cast card effects against waves of goblins. It’s a fresh and intuitive system that immediately pulled me in, and the gameplay starts off feeling really fun and dynamic.

The visuals are solid, and the music fits the vibe well. That said, the difficulty ramps up quite a bit later on, and the sheer number of enemies starts to create noticeable performance issues. It becomes hard to keep up, and the experience shifts from strategic fun to chaotic overwhelm. With a bit more tuning in enemy progression and optimization, this could be a real standout.

Still, a very cool idea with a lot of potential. If you ever want to check out another small project with card mechanics, feel free to give mine a go too—no pressure at all!

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Thank you for you input. I'm glad you enjoyed our little project. I'll definitely check out your game later today :)