Sorry for the late reply. I meant the system that all your games feature where characters have thoughts/ideas/subconscious impulses that you can unlock and raise/lower which in turn unlocks scenes or paths. It's very unique to your games and kind of your signature feature which works very well.
Thank you, my only problem with this system tho is that it's to unintuitive /potentially complicated for new players and experiment with making it more intuitively understandable, not necessarily simpler but easier to get started with