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I like the idea, but it's pretty clunky.

  • Dragging units to positions on the battle grid is really buggy.
    • Occasionally, I'll drag an adventurer to a position, then try to drag another one, and then the first on will teleport to that space.  
    • One time, after placing my guys, right after I clicked the button to start the battle, one guy teleported into a space already occupied by another guy.
    • One time, I started a boss fight (fairy boss + goblins), and I could not move my guys around.  I thought that maybe this was an ambush mechanic or something, so I advanced to the battle, but the issue persisted.
  • The extremely low camera angle on the adventure map makes it a real pain to go backwards.
  • Not knowing what tiles units can attack really detracts from the experience.

Thanks for the feedback, any chance you could send me the Godot log for your run so that I can try to figure out what's going on with the movement bug?

I'd be happy to if you can tell me how to find it/what to look for.

Thanks! You can find the log files in C:\Users\<your username>\AppData\Roaming\Godot\app_userdata\GuildManager\logs