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Thanks for playing!

That being said having the full 7 guys on the field at once feels like a bit much; it seems like you can cheese it by just bringing 3-4 guys and moving out of danger each turn - without immovable buildings like into the breach the number of things you have to protect is just limited to your team.

Yeah, I force the player to bring a minimum number of guys on each mission so they can't cheese it, and the units you give orders to have to protect the units that you couldn't give orders to.  I'm still on the lookout for ways to incentivize the player to bring more guys than they have to outside of giving out more exp.

Would be interested to see how the 7 deadly sin theme fits in with the different armies, are you planning on having more unit types between them?

That's the goal.  My priorities are (from will-be-implemented to would-be-nice):

  1. Each army gets a unique demon lord.
  2. Armies have different spawn weights of various types of enemy.
  3. Each army gets a number of units unique to that army.
  4. Each army has a distinct visual theme for their units.