Cirno has a fucking gun, and im all for it. Played on hard difficulty with a PS5 controller and made it past the first boss.
- I like the title screen and music. makes me wish there was music in game
- First thing that jumped out at me is the analog controls for aiming feel pretty terrible. There seems to be independent deadzone in each axis which effectively makes your aim "stick" to the cardinal directions. This makes hitting anything pretty finnicky and is definitely a dealbreaker for anyone who wants to play with a controller. I think you can get away with just running a deadzone on the length of the Vector2 corresponding to right stick input
- Arguably a skill issue but analog sticks are inherently less precise for top down shooters so I'm a big fan of adding some kind of aim assist if you want to support controllers
- controller would only work half the time in the menus, i think this is happening when no UI node is currently focused and thus it is impossible to use the dpad to navigate to any other UI node. it would also be nice to switch menu tabs with L1/R1
- shooting at enemies has basically 0 feedback and they take a lot of shots to kill. does not feel like you are doing any damage until they drop dead
- sfx/vfx are currently pretty piddly and unsatisfying, im imagining this is already on the list for future polish but it will do a lot of heavy lifting in making the game feel good
- I found extremely limited amounts of ammo and ended up having to fight the boss with 90% the ice pistol which felt anticlimactic
- I really like the graze mechanic incentivizing some risk reward. The laser gun to use the built up shields from grazing is a great idea.
- A bit hard to tell what is foreground/background assets. I wish interactables and important things had higher contrast while background stuff had less
- Bullet hell patterns were fun to dodge through with the strafe, id like to see a bit more complexity (you didnt hear this from me but you should steal some from hildegard and lombard, that game has great patterns)
- I encountered a bug where my pistol would not fire and instead would continuously reload. re-equpping fixed
- Without a map i ended up stopping after getting the green keycard since i didnt remember seeing any green locked doors. I ran around looking for one but the movement speed being so slow made backtracking a slog. Probably a brainlet move on my part and it was right in front of me
The basic mechanics work pretty well and doing the actual bullet hell dodging is fun. The shooting does not feel fun right now. The boss is definitely the highlight for me. I think with some polish and more satisfying feedback that you'll have a pretty fun game on your hands. The concept carries it right now.
keep up the good work!