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(2 edits) (+1)

I quite enjoyed what's here for Mel the dog. Movement mechanics are solid. It ran quite well fullscreen on my shitty integrated gpu laptop.

I think there's a severe lack of pure Kazooie-likes and this feels good.

So now my question is: Do you have any plan for deviating from banjo kazooie? Someone might ask: "Why play this when I can play Banjo Kazooie / Tooie ?" Maybe your answer would just be: "You play both of those and then you play this, its just more game" idk.

Noticed there's music for the AGDG 61 level but not for 62?


Thank you addictive Toothpaste! I'm glad that you liked it so far!

To answer you question: I do not know. In fact, I think Banjo is by itself a lot more than what my game has. I'll see what I can do to keep developing the game, and taking feedback from the good folks of AGDG.

And yes, the level from DD 61 had music, and I thought that it would be repetitive to put the same music on DD62 haha. But I didn't had the time to search for a good free copyright music for this DD, so instead, it has none. Probably that was the wrong move haha.

Anyway, thank you again for playing!