Thank you for your feedback. I accept all the mistakes that I made during your game play. I will take your feedback to develop and improve the AT series games including this one.
This is my first time participating in RM JAM. I admit that I didn’t manage the game’s systems very well, especially when it comes to time constraints. Or is it my fault that the game is a technical turn-based RPG that requires you to play slowly and carefully rather than rushing to progress quickly?
But anyway, I don’t think BA will succeed in this JAM. Every mistake is an important lesson that will be used to develop this project further. And I hope you will continue to follow the work on this project and the improvements of this BA (I don’t promise when it will come out).
The combat part probably hasn’t changed much, aside from increasing the success rate and fixing some character skills.
That comes from your own gameplay. You keep attacking one enemy even though that enemy is using “Evac and Counter”, which means that the enemy is ready to counter, but you still attack him instead of switching to another enemy that isn’t defending.
So I’m going to assume that it’s the player’s error, not the system’s error. Since the game isn’t malfunctioning, it doesn’t need to be fixed.