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(+1)

Everything feels polished, but is there a reason not to just spam the gun and drill kick? It seems like the most efficient way to deal with every enemy. The slide seems to grant i-frames, and the drill kick covers a lot of ground with solid damage. Maybe it’s just that early enemies are too simple, but right now this feels like the go-to strategy for everything. If the game emphasizes fighting large groups, maybe consider encouraging more varied approaches.

thanks for playing!

yes the gun + drill is the heaviest damage hitter, however dive kick or ground pound you can continuously juggle an individual enemy in the air. and also just depends on the players positioning. there will be another set of moves that are tied to the combo meter in the future