Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Digging the metal theme. Played with a controller.

Sometimes the menu bugs out (happens when pressing the back button on controller I think). Can sometimes select UI elements in the background, are you using Unity's auto feature for the UI navigation? It never worked well for me at least and only way I found to do it properly was manually setting it all. Had to Alt-F4 to get out of these situations:


Radio is cool, but sometimes it stop playing and I have to switch to get it playing again. Stutter when loading a new song. 

No selected option UI marker for the ingame Esc screen.

Some objects that you can run into are really hard to see.

Some enemy hit sounds are very annoying, killing a lot at the same time can get very LOUD.

Rotten breath radius is sooooooooooo small.

Are there weapon combos that you can get and use into? A staple of the genre.

I don't mind the large screen border, but I know some players will. But I do wish there was some more space on the top and bot so the viewport isn't as wide. Stats that you can see in the pause screen could probably be on screen at all times, on the left?

I thought I unlocked all characters without paying, but it was just not updating the displayed gold amount.

Outline broken on Carpathia/Sabina:


Also saw some "elite" enemies that had some outline seperate from their sprite.

Blocker enemies are too weak.

It doesn't look like enemies are getting teleported as you get far away, which they need to. Especially important for elite/boss enemies. Right now it looks like you can finish a whole run by just running away. Hey there's actually a border for the map huh.

Surprised that there's no "stereotypical looking metal protagonist", like in Metalocalypse, Slain, Brutal Legend, etc etc.

I don't think you thought this graphic through LMAO:


(I know it's facing the "wrong" way, but still.)


I am impressed with the speed you can get all these projects out.

(1 edit)

thank you so much for taking the time to play.
sorry about all the bugs, errors and general crappy quality, and thanks for persisting with it. i really just made this as a way to learn pixel art in aseprite, and dots/ecs in unity. pixel art is hard but fun, and i feel humbled seeing the work that actual good pixel artists like yourself can make. i realize it takes a lot of time to make it good, especially all the animations. 

i was planning to add a powerful conan/nathan explosion/cnaiur urs skiotha type hyperborean barbarian character like you mentioned. maybe if i keep messing around i'll add him ( along with lemmy )

i made this as a side project, which is to say a distraction from my main big game. which i really should go back to, after this pointless but fun diversion.
thanks again for playing friend
ps. the historically accurate shuriken is meant to be satirical. as usual for me, a swing and a miss