很小巧的一个Demo,灵感来源于《Leap Year》,作者同样将“最终目标“赤裸裸地放置在游戏开局的出生点,跳跃既是游戏机制也是成长目标,尽管存在一些体验流畅度或卡关的问题,但是一个值得挖掘的点子。
Very tiny demo inspired by Leap Year. The author also put the “Final Destination” right next to the Spawning Point. Jumping is not only the mechanism but also the growing objective. Though there are some issues with the controlling or level designing, it’s a great idea that could be dug deeper.