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(2 edits)

Sugiro consultar durante as batalhas, aqui ou no próprio jogo, as regras. Aqui estou colocando um resumo:

Battle:

A card can attack any other card in the opponent’s battlefield, but cards behind others take just half of the damage. (se tiver um aliado dela na frente da carta que tás atacando, o normal é dar metade do dano)


Warrior:

[PI] Pierce: The attack targets a card on the frontline, but the card in the back takes half of the damage.

[DA] Double Attack: The card performs its attack twice.

Mage:

-[AR] Area: All target's adjacent cards take half of the Attack Power of the mage.

-[FR] Freezing: Freezes the enemy so it can’t either attack or move in the next round.

Rogue:

-[HO] Hook: If the attack targets the backline, and there is a card in front of the target, swap these two enemy’s cards and apply half of the Power Attack as damage. Otherwise it’s just a regular attack.

-[ST] Steal: Apply damage, and steal the enemy’s skill. The enemy then can just perform regular attacks after this.

Guardian:

- [BL] Block: If some enemy tries to attack the card behind this one, this card takes the full damage instead of it’s teammate.

- [HA] Heavy Armor: The damage this card receives is limited to half of the attacker power.

- [RE] Reflect: Sends half of the attacker power back to him as damage.

Cleric:

- [SA] Sanctuary: Every time this card attacks, the Cleric and it’s neighbors receive +2 vitality.