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(+1)

The game feels great when you're smashing thugs with a rebar,really solid impact. But the movement could use more variety. Something like a bullrush or a jumping attack that damages your weapon but hits hard might make things more interesting. Right now, it kind of feels like you just pick one thug, keep hitting until the kick prompt shows up, then repeat. Is there a reason not to do that every time? Maybe if enemies reacted more dynamically, it would push you to switch things up a bit.
Basically, a way to make the skill ceiling higher 

yo, good point. The thugs in the demo are pretty simple, I am planning on introducing more aggressive / varied thugs further down the campaign to aid with this. Thanks for playing boss