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really awesome game. Fun tripy adventure with some well built mechanics. I love the details and the way they are implemented like they keys being part of your sword and wax seal representing health. All very immersive in a fun way. I wonder what a full release might look like. I am only wondering why the shadows, (and the narrative at large since i can see you're a fan of the souls-ian style of story telling). and why they work the way they do and why they fail to draw agro sometimes despite me walking right into them.


Regardless, awesome game. Thank you for the experience. 

Thank you for playing the game and leaving a comment!

The shadow enemies aggro only if you look at them, which is hinted at with messages telling to be careful about your gaze right at the start of the part where you first meet those enemies!

The game in it's current state is not a demo, but a finished story, so far I can confidently say that it will get a steam release in the coming months with a bit of additional content for a small price (Arena wave survival mode is the main addition). But that's for now it in terms of continuation.

Ah I see, awesome! I'd love to support you in the future and what other projects you might be working on!