I like where the game is going, its difficult yet not TOO punishing for falling, since you broke the level up into “checkpoints” in a way. Besides the flying book room, took me some time to realize I shouldn’t be in that room, but enjoyed seeing the books flying around haha.
A couple times a ledge tripped me up jumping from a moving book, then I had to redo a whole section. (The side ways book at the top of the room with the sine wave books, that final jump, I fell like 4 times trying to get up there hah)
The jumping is a little weird to get a handle on. I wonder if adding just a faint “beginning of the jump trajectory” might help the player know a little better where they are going. Like when you need to jump onto the moving books in the BIG shelf. Or how you used the lanterns on the final stretch of jumps, I knew to put my cursor above each lantern to aim correctly.
The ambiance is nice and the environment that feels magical yet not too over the top. I really wanted to see the particle explosion out of the cauldron, it crashed my game, but went to see it again anyway haha.
Great job, even with everything the team went through during the month!