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(+2)

I don't think that I have much to add here, save for that I like the sections on completeness, clarity, and synthesis for stating with conviction that the game should be as complete a work as possible even in isolation. A lot of TTRPGs have a tremendous reliance on players building up knowledge form outside sources that they never share or only briefly touch on, and that makes them far less approachable (and fun, imo) than they otherwise could be.

(+1)

Games that feel like they're getting the players to do most of the heavy lifting are a pet hate of mine.