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Like others have said, this is a great example of a prototype. Once you understand how to cheese it, it's easy to try and max out your size - but, then, you realize that there is a limit, and it's the number of contracts you can take. You hit a point where you're clicking next and taking contracts just hoping for the belly to get bigger, but it's kinda luck-based. Was disappointing to realize I wouldn't actually figure out how big the belly could get, lol.

Still: fun and simple project that has a well-designed model.

Yes, the balance definitely needs to be reworked. It's quite a challenge to make the game fun, engaging, and somewhat realistic all at once.

At the moment, there are 144 belly stages (images), but theoretically, you could keep playing forever. ^.~ The limitation through contracts is intentional by design. In the future, I plan to implement a 'Reputation' system, where your decisions and actions will influence both the quantity and quality of available contracts (trips to the hospital reduce your Reputation for example).

how about adding a sandbox and/or god mode while keeping the story aspect so there can be 2 to three options to play