Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was fun! I played up to and killed a demon lord, and took heavy casualities. Pretty punishing but didn't seem too hard, although maybe you could take it even a bit slower after the tutorial.  Feels like XCom meets Into The Breach. Are any of the assets placeholders or do you consider it set?

Tutorial was fine.

The sound when changing volume is very grating, please change it. Didn't like the sound after selecting an ability much either.

Seems kind of odd that there's water inside the rifts but alright.

Alt-tabbing makes the enemy turn order display stuck, tapping alt again fixes it. Does it matter? Dunno.

Inactive skills being in an "Inventory" feels pretty odd, should probably be named something else.

Game looks pretty deep with a bunch of different skills and things to do.

Some dialogue boxes go away too fast.

Fights are really fun with a lot of different options to you, good job. Seems like they will get very crowded later though. 

Minor things:



Thank for playing!

Are any of the assets placeholders or do you consider it set?

I'd LIKE to replace almost everything with better assets, but well...

The strategy background buildings are definitely getting replaced at some point, as are the unit weapon props, ability effects, and all of the sound effects.

(+1)

Heh that's kind of what I figured. I think just more different ability effects would go a long way.