One-off notes as I was playing:
- I think you should be able to use shift to move faster while on the ledge climb state. The part in the test area where you have climb horizontally felt unbearably slow, especially on repeats if you miss the jump.
- I found a bug. If you spam ground pound + jump fast enough Mel will be suspended in the air for a little bit. After that you can't jump at all unless you fall and hit the ground. Give it a try to see what I mean. Seems to mainly happen on upwards slopes.
- With keyboard, ctrl for the ground pound felt a little uncomfortable to use. Maybe it's because I use a laptop.
- Running jump having less height than a regular jump is a little odd imo.
Overall thoughts:
No major complaints here. You already have a pretty solid base, so I'm looking forward to seeing how the gameplay comes together in a fully fleshed-out level. The only thing is, it still feels like the game is missing a hook to set it apart from other 3D platformers. If it’s just a fun learning project, what you have is totally fine but if you're planning to sell it commercially it might be worth thinking about adding a unique or interesting mechanic to help it stand out.Anyways keep up the good work, you made some nice progress since I last played.