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Yo.

Wat the amazing project. Do you do all without plugin?

If so, I say bravo and applaud. I already saw the potential in Ghost Hunting, but if I were to say I was very pleasantly surprised, that would be an understatement!!!!

But let's get to the comments.

I like.
-I still love your character design.
-The direction and the story told in a few images.
-Opening cutscene in soundtrack mode. Priceless!!!
-Cinematic with sprites. Short but not simple. Real attention to detail.
-Original and truly engaging gameplay with instant rewards for the player.
-Level design not yet perfected but works very well.
-Animated interface and use of images while being careful not to clutter the screen.

Wat the amazing project. Do You all without plugin?
Like less:

-I know it's the name, but one minute is too short. Not for the game. That's the concept, and it really sticks to its story. But more so that you can explore everything. A little power-up that slows down time and the ability to explore the entire map wouldn't be bad.
-The time between two transformations is way too long in the gameplay.

Bug:

-Just the one when you want to restart a game. I haven't seen any others.

Tip:

I don't know if you're familiar with it, but if you want to go further, you'll need this:

https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7...

This can help you, for example, with a small script call that will allow you to move the chat window to position it according to your character. But it can help you completely expand your possibilities if you have an open mind. And given your work, I have no doubt that's the case.

Final Point:

I haven't yet fully explored the RPG Maker projects, but if your project is plugin-free, it's one of the best RPG Maker projects of the Jam, without a doubt. Don't worry about what you didn't have time to do. Manage your time, and your opportunities come as the jams progress. Yes, there are small mistakes, but in a jam, that's commonplace. And that doesn't diminish the work or the results.

I don't really know what else to say except that I know why I started following you and why I will continue in the future. I really appreciated your project; I think you've realized that. Don't get demotivated or overwork yourself. Fatigue is the best way to leave rookie mistakes that take hours to find and that could have been avoided with a 30-minute break. Thank you for working on this project, which was far too short, but I really appreciated it. I wish you all the best and hope to see you soon. :D

Whoaw thanks for the beeg feedback!

Yeah, did the game without plugins, I tried to make eventing problem only within the engine itself.

And thanks for the link! I actually used some of the script call, but realized it would take longer time to understand the whole thing for me. But the game will for sure improve at later stage!

Also thanks sm for the encouragement, I'm sure indeed in need of that:)