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(+1)

I'm a big xcom head who loves base management so this has me intrigued. 

  • first thing i noticed was the base music. this track along with the victory music are both fantastic.
  • the way the menus for the base are setup basically maximizes the amount of mouse movement and clicking you have to do, it does not feel very efficient. could really use some hotkeys or just placing things closer together. it also seems unnecessary to have to double click everything
  • without attack pattern previews the game is really difficult to play since you are basically just guessing when your attacks will be valid
  • character portraits are all very nicely done
  • characters staying dead is a feature i like, but the missions dont seem very rewarding if the payout is hardly enough to hire a new hero
  • the map generation placed the only healing spot on a tile that was only accessible after defeating the boss (which ends the mission anyways)
  • during the 2nd mission when i got to the boss i stopped being able to drag my guys around, was basically a death sentence
  • managed to softlock myself through extreme retardation of spending too much between missions

needs some work and bug fixing but i could definitely see this being a fun game. i wish i could get further but not being able to drag my guys sometimes is really a run killer.

Keep up the good work

(+1)

Thanks, this is helpful feedback. I'm going to redo the map generation altogether most likely. The attack pattern is something that is essential so Im still working on how exactly it will work. Hotkeys are another good idea. I'll figure out what's going on with the broken drag, it is still buggy. I wanted hiring heroes to be pricy since they seem like the coolest thing to buy but simultaneously there isn't any safeguard to stop you from bankrupting yourself right now, so I need to work on that balance.